Death Trash: a post-apocalyptic RPG with killer pixel art

Death Trash is a post-apocalyptic RPG built on genuinely great pixel art — an adventure blending the best of Mad Max and Fallout, set in desert lands devastated by radiation and inhabited by humans and mutant creatures alike.

The influences run through cyberpunk, science fiction, horror, and pure trash cinema. Even before there was footage to show, the screenshots coming out of the Unity engine were strong enough to hook genre fans on their own: this is what playing Mad Max inside Fallout always looked like in your head. The inspiration chain is explicit — Ultima 7, Planescape: Torment, Fallout — and the design gives players the freedom to explore and fight everything, or find other ways to survive entirely.

DeathTrash

The pitch: a world full of interesting characters and dialogue, an item crafting system, and real-time combat where guns and psychic powers are options, not obligations. Conversation is survival as much as combat. And the world itself is deliberately grotesque — irradiated characters and creatures, rivers of blood, and a lot of black humor. The whole post-apocalyptic cocktail.

The update from that first reveal: Death Trash grew from Stephan Hövelbrinks’s solo prototype into a full release on Windows, Mac, and Linux, with the promised mouse, gamepad, and local co-op support. The road took longer than the hoped-for date, but the pixel art never lost a step.

Official site: Death Trash — and if pixel-art RPGs are your shelf, the genre has only gotten richer since.