Vagante Review: Not for the Faint-Hearted

In a time when indie games tend to either overshoot or come up short, Vagante paints a different picture. A platformer roguelike built around permadeath, co-op, and randomly generated levels, it casts you as an adventurer descending into a dungeon in search of treasure. One warning, delivered up front: everyone who enters this dungeon comes out… well, they don’t.

One thing above all: Vagante is gruelingly difficult. Not for the faint of heart — plan on dying a good ten times before the game clicks. Traps, enemies, and environmental hazards end runs without warning, and the randomized levels guarantee there is always something waiting to surprise you. Survival, in the end, is decided by skill, patience, and strategic thinking. Weapons and armor are randomly generated too, with unique stats and benefits — and demerits. That produces a constant risk-and-reward calculus: an item that helps against one threat can leave you exposed to another. Cursed equipment exists as well, forcing caution with every new piece and a search for curse-breaking — or acceptance of a permanent disadvantage.

Fighting a Dragon Boss Fighting a Dragon Boss

The level generation deserves its own praise. Progression runs in sets of three levels per environment — starting in the caves, then forest, crypt, and beyond — and each biome changes the danger profile. Strategies that carried you through one set may be useless in the next, which keeps the run fresh. Each biome fields its own bosses, and here the game’s central dilemma lives: fighting the boss is the only way to earn a key, and a key is the only way into the chests holding the loot that later levels demand. Equipment and health are both precious and scarce, and most players will sacrifice one to keep the other. That tension makes every decision tactical — avoiding a boss fight feels wise early on, and becomes fatal later without the gear it guards.

Bat killed via an arrow trap. Bat killed via an arrow trap.

The best thing about Vagante, though, is what it shares with Dark Souls and the Momodora series: it is brutal but scrupulously fair. Runs can end in seconds, but attention and patience swing the odds dramatically. Luck plays its part; raw skill decides far more. The environment is surprisingly interactive, too — objects can dynamically pull you out of a bad situation and into a better one.

Battling a crazy goblin boss. Battling a crazy goblin boss.

The verdict holds up: Vagante packs enormous value for its price, with content that stays fresh run after run, alone or with friends. Sam English’s OST deserves special mention — it nails the mood of the classics — and the art and atmosphere are uniformly well executed. Where it began in Steam Early Access at $16.99, it out-delivered many full-priced games, and its later 1.0 release only sealed that case. Wholeheartedly recommended, even to players who avoid roguelikes but love a challenge — find it on Steam or through Humble Bundle.

Intermission between levels: Calm before the storm. Bonfire where you can heal up before moving on to the next level. Intermission between levels: calm before the storm. A bonfire heals you up before the next level.